Dragonlance Campaign Setting

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Dragonlance Campaign Setting: A Deep Dive into Krynn's Epic World



Are you ready to embark on an adventure unlike any other? The Dragonlance campaign setting, a cornerstone of Dungeons & Dragons history, offers a rich tapestry of lore, iconic characters, and thrilling storylines waiting to be explored. This comprehensive guide delves into the heart of Krynn, revealing its captivating history, diverse races, memorable conflicts, and everything you need to know to run or play in this legendary setting. Whether you're a seasoned Dungeon Master or a newcomer looking for an unforgettable D&D experience, this post will provide you with the essential information to fully appreciate the magic of Dragonlance.


The History of Krynn: A World Forged in Fire and Magic



The world of Krynn boasts a history as complex and compelling as its inhabitants. Unlike the more generic fantasy worlds, Krynn has a defined timeline punctuated by cataclysmic events that shape its landscape and culture.

The Age of Dreams: A Time of Innocence



The early age of Krynn was a time of relative peace and prosperity, characterized by a harmonious coexistence between humans, elves, dwarves, and other races. This idyllic period, however, would be shattered by the coming of the Gods.

The War of the Lance: A Defining Conflict



The War of the Lance, a central conflict in the Dragonlance saga, pits the forces of good against the tyrannical Dragon Highlords. This epoch-defining war features iconic heroes like Raistlin Majere, Caramon Majere, and Laurana Kanan, whose actions irrevocably altered the course of Krynn's destiny. The war's impact reverberates through the setting's various timelines and sub-plots, offering endless opportunities for adventure.

The Cataclysm: A World Reshaped



The Cataclysm, a devastating magical event, reshaped the world of Krynn, altering its geography and influencing its cultures. This cataclysmic event is a pivotal point in the Dragonlance timeline, creating new challenges and opportunities for both players and Dungeon Masters.


Races of Krynn: A Diverse Tapestry of Cultures



Krynn is home to a diverse range of races, each with their unique cultures, histories, and relationships to the world around them.

Humans: The Dominant Force



Humans are the most populous race in Krynn, exhibiting a wide range of cultures and social structures. Their adaptability and resilience have allowed them to thrive in various regions.

Elves: Masters of the Forest



Elves, known for their grace, wisdom, and connection to nature, inhabit the forests and woodlands of Krynn. Their history is intertwined with the land, and their society often reflects this deep-rooted connection.

Dwarves: Guardians of the Mountains



Dwarves, renowned for their strength, craftsmanship, and unwavering loyalty, reside in the mountain ranges of Krynn. Their resilience and dedication to their craft have shaped their culture and their relationship with the other races.

Kender: The Mischievous Folk



Kender, a unique and often misunderstood race, are known for their insatiable curiosity and kleptomania. Their unconventional nature often leads to both comic relief and surprising heroism.


Exploring Key Locations in Krynn: From Cities to Wilderness



Krynn's varied landscapes provide a stunning backdrop for adventure. From bustling cities to treacherous wilderness areas, the setting offers endless possibilities for exploration and discovery.

The City of Palanthas: A Beacon of Hope



Palanthas stands as a symbol of hope and resilience, a city that has withstood numerous trials and tribulations. Its history is closely intertwined with the events of the War of the Lance.

The Mountains of Ansalon: A Rugged Terrain



The Mountains of Ansalon present a challenging yet rewarding environment for adventurers. Their rugged terrain is home to numerous secrets and hidden dangers.

The Wastelands: A Desolate Landscape



The Wastelands, a desolate and dangerous region, offer a stark contrast to the more fertile areas of Krynn. This barren expanse presents unique challenges and opportunities for survival-focused adventures.


Utilizing the Dragonlance Setting in Your Campaigns



The Dragonlance campaign setting offers DMs a wealth of pre-existing lore, established characters, and epic storylines to draw upon, making it an excellent choice for both seasoned and novice DMs. The flexibility of the setting allows for campaigns ranging from small-scale adventures to epic, world-altering conflicts. Using the existing lore as a foundation, you can create unique and engaging scenarios that cater to your players' preferences.


Conclusion



The Dragonlance campaign setting is more than just a game world; it's a rich tapestry of history, culture, and adventure. Its iconic characters, compelling storylines, and diverse races offer endless possibilities for both Dungeon Masters and players. Whether you're looking to run a classic Dragonlance campaign or adapt elements for your own unique story, Krynn provides an unforgettable backdrop for any D&D adventure.


Frequently Asked Questions (FAQs)



Q1: Is Dragonlance compatible with current D&D editions?

A1: While Dragonlance originated with older editions, its lore and concepts are easily adaptable to current D&D editions (5e, etc.) with some minor adjustments. Many resources are available to assist in this conversion.

Q2: Where can I find Dragonlance sourcebooks?

A2: Dragonlance sourcebooks can be found through online retailers such as Amazon, eBay, and specialized gaming stores. Used books can often be found at lower prices.

Q3: What are some key differences between Dragonlance and other D&D settings?

A3: Dragonlance features a significantly richer and more detailed history than many other settings. Its defining conflict, the War of the Lance, leaves a lasting impact on the world and its inhabitants, creating a unique sense of continuity and consequence.

Q4: Are there pre-written adventures for the Dragonlance setting?

A4: Yes, numerous pre-written adventures for various D&D editions have been released, offering ready-to-play campaigns set within the Dragonlance world.

Q5: Can I create my own Dragonlance campaign?

A5: Absolutely! The rich lore of Dragonlance provides a solid foundation for creating your own unique adventures and storylines. Feel free to use existing characters, locations, and events as inspiration, or create entirely new elements to expand upon the setting.


  dragonlance campaign setting: Holy Orders of the Stars Sovereign Press, 2005-05 The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
  dragonlance campaign setting: Tales of the Lance Harold Johnson, John Terra, 1992-06-01
  dragonlance campaign setting: DragonLance Adventures Tracy Hickman, Margaret Weis, 1987 Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons.
  dragonlance campaign setting: Legends of the Twins , 2005-08 One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
  dragonlance campaign setting: Player's Guide to the Dragonlance Campaign TSR Inc, 1993-08-01 Novel readers and AD&D players are always looking for a new challenge. This product provides all the information they need to begin riding dragons in the skies of Krynn. Beginners and experienced players alike will thrill at the glory and adventure of this newest guide to the Dragonlance campaign world. Leatherette cover. *****Marion, add to end of title: gn (PG1)*****
  dragonlance campaign setting: Dragons of Deceit Margaret Weis, Tracy Hickman, 2022-08-02 Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
  dragonlance campaign setting: Draconian Measures Don Perrin, Margaret Weis, 2012-01-03 The regiment of draconian engineers featured in The Doom Brigade seek a safe haven for their precious cargo of young draconians. All they have to do is stay alive. Surely that shouldn't be too hard. But Commander Kang puzzles over a sinister mystery. Why are some of his men vanishing? Kang will have to use draconian measures to defeat his foes and save his race. They'd better be enough -- the fate of his entire race hangs in the balance.
  dragonlance campaign setting: Nocturnals Dan Brereton, Chris Pramas, T. S. Luikart, 2004-04 A Roleplaying Game based on the bestselling comic book.
  dragonlance campaign setting: Dragons of Autumn Twilight Margaret Weis, Tracy Hickman, Michael Williams, 2003-01 The title that started the entire Dragonlance phenomenon is now being released in a trade hardcover edition for the first time, the first in a series of the core works by Weis and Hickman.
  dragonlance campaign setting: The War of the Lance Margaret Weis, Tracy Hickman, 2005 Presents the history of the war between the followers of Takhisis and the minions of Paladine with tales told from the perspective of some of the supporting characters.
  dragonlance campaign setting: Brothers Majere Kevin Stein, 2012-06-05 Twins Raistlin and Caramon investigate a frightening string of disappearances and murders in this prequel novel to the Dragonlance Chronicles Darkness and unrest are growing. People disappear in the night, and there are rumors of foul forces at work. To this land caught in the grips of a nameless terror come Raistlin and Caramon Majere, two brothers—one a wizard, one a warrior—who are trying to eke out a living on the backroads of Ansalon. Desperate for money, they agree to take on a job in the backwater village of Mereklar, where a series of disappearances has sent everyone into a panic. A beautiful noblewoman persuades Raistlin, Caramon, and their kender companion, Earwig Lockpicker, to search for the missing. But what starts out as an intriguing mystery turns sinister when the town’s leading citizens are murdered by what appears to be a violent feline beast. A ball of string, an ancient legend, and three magically glowing lines lead the twins to the truth—and to a confrontation with a deadily foe. On the fabled Night of the Eye, Raistlin will supposedly acquire great magical power . . . and he’ll need it if he is to survive.
  dragonlance campaign setting: Dragons of Krynn Cam Banks, Shivam Bhatt, Weldon Chen, 2007-10
  dragonlance campaign setting: Theros Ironfeld Don Perrin, 2012-06-12 A young boy stood on the dock of his fishing village and watched the minotaur war barge approach. It would change his life from a lad who would have grown to follow in the footsteps of his father, to the greatest weaponsmith in the history of Krynn. As a boy, Theros Ironfeld was captured and pressed to service under the minotaurs. As a man, he first fought draconians to a standstill in Solace, and later, by mysterious means, acquired a silver arm. And when the evil dragons came to conquer, he was the only man who could forge the fabled dragonlances necessary to defeat them. The Warriors series details the exploits of the heroes and villains of the War of the Lance.
  dragonlance campaign setting: Dragonlance Christopher Coyle, 2003-08 Fantasirollespil.
  dragonlance campaign setting: Wanderlust Mary Kirchoff, Steve Winter, 2012-05-15 The second exciting installment in the Dragonlance saga Meetings Sextet—from husband and wife team Steve Winter and Mary Kirchoff One spring day Tasslehoff Burrfoot comes to Solace, accidentally pockets a copper bracelet, and (forcibly) makes the acquaintance of Tanis Half-Elven and dwarf Flint Fireforge. It’s a simple tale—except that the fate of the entire race of Dargonesti sea elves hangs in the balance. How does this piece of kender-coveted jewelry lead the companions and a sea elf princess to ally with the phaethons, creatures with wings of flame? The answer lies with a mysterious mage, a broker of souls, who knows the bracelet's secret and has a hideous plan to rule the Black Robes . . .
  dragonlance campaign setting: Forgotten Realms Campaign Setting Ed Greenwood, Skip Williams, Robert Heinsoo, Sean K. Reynolds, 2001 Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D RM game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
  dragonlance campaign setting: Chosen of the Gods Chris Pierson, 2001 After the Kingpriest fortells his own death, dark forces converge on the Temple and a priestess of the god Paladine enters on a quest to find the Lightbringer, chosen by the gods to bring light to battle the coming darkness.
  dragonlance campaign setting: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
  dragonlance campaign setting: The Soulforge Margaret Weis, 1999-01 Fantasy roman.
  dragonlance campaign setting: Spectre of Sorrows Margaret Weis, Dragonlance, 2005-05 A group of scarred survivors race to escape the horrors of the Desolation. Bearing ancient magic and a terrible secret, they are the target of powerful enemies-including tireless agents of Chemosh and a distant, enigmatic threat. With luck, determination, and skill, they will strive to uncover the connection between their quest and the spectral visitations of a long-dead elven enchantress.
  dragonlance campaign setting: The Annotated Chronicles Margaret Weis, Tracy Hickman, 2002-10-01 This annotated version of Dragons of Autumn Twilight, Dragons of Winter Night and Dragons of Spring Dawning contains extensive notes by the bestselling authors, as well as commentary from the original members of the Dragonlance conceptual team.
  dragonlance campaign setting: The Art of the DragonLance Saga Mary Kirchoff, 1998
  dragonlance campaign setting: The Lake of Death Jean Rabe, 2004 Cursed to live as a shadow dragon, Dhamon Grimwulf risks everything in his quest to recover his humanity, following a trail that takes him from the perilous depths of the dragon overlord Sable's swamp to the shores of ruined Qualinost and reunites him with Feril, a Kagonesti druid he had once loved. Original.
  dragonlance campaign setting: Towers of High Sorcery Jamie Chambers, 2004-09-01
  dragonlance campaign setting: Dragons of a Fallen Sun Margaret Weis, Tracy Hickman, 2001 The War of Souls, Volume 1
  dragonlance campaign setting: Dragons of the Dwarven Depths Margaret Weis, Tracy Hickman, 2007 Continues the adventures of the Companions of the Lance through the remote dwarven kingdom, where they search for a long-lost artifact, and Flint struggles with his own inner conflict.
  dragonlance campaign setting: The Magic of Krynn Margaret Weis, Tracy Hickman, 2005 Nine short stories and a novel journey to the magical world of Krynn and feature the strange creatures and races of Krynn, along with an appearance by the Companions of the Lance and the twins Caramon and Raistlin. Reissue.
  dragonlance campaign setting: Dragonlance Races of Ansalon Jamie Chambers, Cam Banks, Dragonlance, Sean MacDonald, Clark Valentine, Trampas Whiteman, 2007-09-01 Fantasirollespil.
  dragonlance campaign setting: Time of the Twins Margaret Weis, Tracy Hickman, Michael Williams, 2004-03-01 The first title in the second Dragonlance novel trilogy is now available for the first time in hardcover.
  dragonlance campaign setting: The Dawning of a New Age Jean Rabe, 2002 As Ansalon struggles to recover from the war that has plagued it for so long, the world is suddenly threatened by the arrival of powerful dragons who wreak havoc on the land. Original.
  dragonlance campaign setting: Dark Sun Campaign Setting Richard Baker, Robert J. Schwalb, Rodney Thompson, 2010-08 Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
  dragonlance campaign setting: The Atlas of the Dragonlance World Karen Wynn Fonstad, 1987 A useful accessory for Dragonlance game players and a handy reference for Dragonlance novel fans, this detailed atlas represents the final authority on the geography and history of this fantasy world
  dragonlance campaign setting: Miniatures Handbook Jonathan Tweet, Skaff Elias, Rob Heinsoo, 2003-10 As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
  dragonlance campaign setting: Dragons of Summer Flame Margaret Weis, Tracy Hickman, 2002-02-01 The Dragonlance Chronicles enter a new era in this thrilling installment starring the descendants of the Heroes of the Lance The War of the Lance is long over. The seasons come and go as the pendulum of the world swings. Now it is summer—a hot, parched summer during which the uneasy balance of light and dark begins to shift. The Dark Queen has found new champions in the Knights of Takhisis. Among them is dark paladin Steel Brightblade, the son of the heroic Sturm Brightblade and the infamous Kitiara Uth Matar. He rides to attack the high Clerist’s Tower, the fortress his father died defending . . . Elsewhere, other descendants of the Companions embark on their own journeys: Distraught by a grievous loss, the young Palin Majere seeks to enter the Abyss in search of his lost uncle, the archmage Raistlin. And in Palanthas, a human girl named Usha comes forward with claims that she is Raistlin's lost daughter. She has fled her home among the Irda, who have unwittingly unleashed the god Chaos upon the world in their desperation to thwart the Knights of Takhisis. The summer will be deadly. But for whom, only the swing of the pendulum will tell. Dragons of Summer Flame is the fourth book in the Dragonlance Chronicles and the first installment that follows the Second Generation.
  dragonlance campaign setting: 30 Years of Adventure Of The Coast Wizards, Vin Diesel, 2004 A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.
  dragonlance campaign setting: Dragonlance: Shadow of the Dragon Queen (Dungeons & Dragons Adventure Book) Wizards RPG Team, 2022-12-06 In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people. Experience the Dragon Army’s initial invasion of the land of Solamnia, witness the creation of the infamous flying citadels, and face off against the death knight, Lord Soth. Dragonlance: Shadow of the Dragon Queen adventure for characters levels 1–11 Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance Experience mass battlefield play with the option to enhance 6 encounters by playing connected scenarios in the Warriors of Krynn board game that alter the course of your adventure (board game sold in the Deluxe Edition) Face off against the infamous death knight Lord Soth and his army of draconians Includes character options at home in the Dragonlance setting, including the kender race, feats, backgrounds, and a subclass focused on Tower of High Sorcery magic-users Book comes with a poster map of the continent of Ansalon and the Kalaman theater of war
  dragonlance campaign setting: Dragons of a Vanished Moon Margaret Weis, Tracy Hickman, 2011-05-24 In the sensational climax to the War of Souls trilogy, a mystical warrior leads her army toward conquest while a band of heroes leads the fight against overwhelming odds The invincible warrior Mina, not content with her army’s occupation of Silvanost, moves against Sanction. Exiled by a dragon’s wrath, the Qualinesti elves flee the destruction of their homeland, heading toward what they believe to be a safe haven in Silvanesti. Hoping to find a way to stop the onslaught, the Solamnic Knight Gerard volunteers to return to the army of Dark Knights as a spy. Though brave, it is a move that could prove disastrous for him and the side for which he fights. Desperate for help, the small band of heroes looks outside their group to an unlikely ally. The Dragon Overlord Malys has not taken kindly to Mina’s army despoiling her territory with their invasion. But the heroes also look to one of their own, someone who may hold the secret to the past and the key to victory: the kender named Tasselhoff.
  dragonlance campaign setting: Dragons of Spring Dawning Margaret Weis, Tracy Hickman, 2010-12-21 Join the Companions of the Lance on their third fantasy adventure in the Dragonlance Chronicle series, set in the beloved Dungeons & Dragons universe. Will truth and virtue triumph over the deadly darkness of an all-consuming evil? The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical Dragon Orbs and the shining, silver Dragonlance, the Companions of the Lance lead their people in a desperate final battle. Knight and barbarian, warrior and mage, dwarf and kender—no one has reckoned how high the price of defeat, or even victory, might be. But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts of the Companions come to light. If they are to truly defeat the five-headed dragon goddess, they must find a way to overcome their own personal conflicts and doubts. From betrayal and treachery to fragility and weakness, the greatest battle now lies within each of them. Dragons of Spring Dawning is the third book in the Dragonlance Chronicles
  dragonlance campaign setting: Dragons of Summer Flame Margaret Weis, Tracy Hickman, 2011-10-11 The Dragonlance universe enters a new era in this thrilling fantasy tale starring the descendants Krynn’s greatest warriors, the Heroes of the Lance. The perfect read for fans of Dungeons & Dragons and action-packed epic fantasy! The War of the Lance is long over. The seasons come and go as the pendulum of the world swings. Now it is summer—a hot, parched summer during which the uneasy balance of light and dark begins to shift. The Dark Queen has found new champions in the Knights of Takhisis. Among them is dark paladin Steel Brightblade, the son of the heroic Sturm Brightblade and the infamous Kitiara Uth Matar. He rides to attack the high Clerist’s Tower, the fortress his father died defending . . . Elsewhere, other descendants of the Companions embark on their own journeys: Distraught by a grievous loss, the young Palin Majere seeks to enter the Abyss in search of his lost uncle, the archmage Raistlin. And in Palanthas, a human girl named Usha comes forward with claims that she is Raistlin's lost daughter. She has fled her home among the Irda, who have unwittingly unleashed the god Chaos upon the world in their desperation to thwart the Knights of Takhisis. The summer will be deadly. But for whom, only the swing of the pendulum will tell. Dragons of Summer Flame is the fourth book in the Dragonlance Chronicles and the first installment that follows the Second Generation.
  dragonlance campaign setting: Time of the Twins Margaret Weis, Tracy Hickman, 2011-05-24 The first installment in the New York Times–bestselling epic fantasy trilogy about twin rivals Raistlin and Caramon, set in the magical Dragonlance universe. The War of the Lance has ended, and the darkness has passed. Or has it? Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, and surrounded by nameless creatures of evil, archmage Raistlin Majere weaves a plan to conquer the darkness—to bring it under his control. Two people alone can stop him. One is Crysania, a beautiful and devoted cleric of Paladine, who tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap. The other is Raistlin’s twin, Caramon. Made aware of his brother’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin’s soul.
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Table of Contents
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